South Park Retaguardia En Peligro APK

South Park Retaguardia En Peligro APK for Android - download

App By:
Ubisoft
Version:
v1.0 For Android
Updated On:
mei 07, 2024
Size:
697.44 MB
Required Android:
Android 5.0+
Category:
Games
Download

South Park Retaguardia En Peligro APK - South Park: The Fractured But Whole is a sequel to the award-winning South Park: The Stick of Truth, created by Trey Parker and Matt Stone.

About This Game

"South Park: The Fractured But Whole" is a sequel to the award-winning video game "South Park: The Stick of Truth", created by Trey Parker and Matt Stone, the creators of the popular animated TV show "South Park". In this game, players take the role of the New Kid and join the familiar characters of Stan, Kyle, Kenny, and Cartman in a new RPG adventure filled with humor and outrageous scenarios.

The game revolves around the Coon and Friends, a group of crime-fighters led by Eric Cartman's superhero alter-ego, The Coon, who is half man and half raccoon. The New Kid joins Mysterion, Toolshed, Human Kite, and other superheroes to battle the forces of evil, while Coon strives to make his team the most beloved superheroes in history. Players will explore the crime-ridden underbelly of South Park and engage in hilarious and exciting battles.

After several delays that have made 'South Park: The Dangerous Rear' reach the market almost a year after the initially scheduled date, the new adventures of Cartman, Stan, and the company are already around the corner. This time they come from Ubisoft San Francisco instead of Obsidian, but they do so while keeping Trey Parker and Matt Stone in charge of the script.

The change is not just in the studio that runs this sequel, and the way of playing and fighting in 'South Park: The Dangerous Rear' has completely changed. If before we had a classic and guided RPG, now we have a tactical RPG much more focused on exploration and looting. A decision that, in some aspects, represents a step backward.

The good, if it is brief, twice good

Back in the day, I was in charge of analyzing 'South Park: The Stick of Truth' and, at this point in the film, shortly before I started writing, the sensations were very different from the ones I have now. 'South Park: Rearguard in Danger' is a much less ambitious game than the previous installment, less acidic and more repetitive. I have the feeling that there was so much meat on the grill three years ago, that there wasn't much more left for this one.

Much of the blame lies with having wanted to take the adventure to a much longer duration, jumping from the approximately seven hours it took me to complete 'South Park: The Stick of Truth' to the 16 of 'South Park: The Dangerous Rear' '.

I already said at the time that the length of the Obsidian game was not a problem for me, it turned it into a frenetic adventure in which the surprises arrived one after another and with barely a break. Here, I leave it parked with a couple of secondary missions to finish that would force me to go through the most annoying procedure in the game, having to constantly go from here to there.

With the entire city and its buildings at our disposal, the game constantly forces us to explore its streets to complete missions. A move there and back that begins to fade towards the middle of the game, but that has us dizzy during the first hours scratching away minutes and hours of unnecessary walking. On more than one occasion it led me to think that my final feelings with the game were going to be more bad than good.

Cat pee, ninjas, and anal tears

Controlling the new kid, Butthole for Friends, we enter into an internal struggle between the gang of friends. To create a Marvel-style superhero franchise, with movies and Netflix series included, Cartman on the one hand, and Timmy on the other, will face off to make their superhero groups the most famous and richest in the town of Colorado. To do this, they want to recover Scrambles, a lost cat for which a $100 reward will be given that will make them rich and allow them to expand their film franchises.

It is clear that in South Park nothing happens for the love of art, so behind the disappearance of Scrambles and the rest of the city's cats, a criminal network will be discovered that the friends must confront to save their town. That's where you come in, as Eyelet, and your power to release super cusks that will not only burn enemies but will also be capable of breaking space-time.

Thanks to them you can stop time, make it go back or even create an invocation of a copy of yourself from another era. Actions that will help you not only during combat but also to solve the different puzzles that populate South Park. Stop time to be able to go through a door that opens and closes at high speed, fix a broken staircase...

Between the power of your farts and the abilities of your friends, also supported by the powerful airflow of your anus, you must use the Human Kite to propel yourself to high areas, use Stan's compressed air hose to clean rivers of lava (Lego pieces) or even stick one of Butters' hamsters up your ass and then shoot it up to squares of light to deactivate a mechanism.

The puzzles are always as simple as they are entertaining, but it is no less true that, in the end, the use of skills and their corresponding mini-games ends up losing a bit of its fun. Its repetition makes it much heavier than the first four times you smiled watching how an attack of farts turned Captain Diabetes into a kind of Hulk capable of tearing obstacles out of the ground. Even more so when what you are waiting for is for the next cinematic to get you back into the humor of Messrs. Parker and Stone or for a new fight to arrive.

Combat, the best of Rearguard in Danger

If 'South Park: The Dangerous Rear' has certain problems with pacing, inspiration, and abuse of exploration, the change towards tactical combat is not among its list of details. It's not that it's better than 'South Park: The Stick of Truth', it's just different and, most likely, just as fun.

Instead of fighting like in a 'Final Fantasy' style turn-based combat, we do it on a grid-like in 'Final Fantasy Tactics', which involves a much greater strategy to, for example, choose which attacks are going to put in the most trouble our enemies or which characters are going to be most useful depending on each battle.

All the elements of this type of game that you can imagine come into play, from status changes to the possibility of moving enemies from one square to another, from combos in which you push enemies towards a teammate's blow to the use of elements. of the environment to cause more damage.

It also maintains the button pressing of the previous installment, something similar to what is usually done in Super Mario RPGs, which forces you to constantly pay attention to what is happening on the screen so that each blow is as devastating as possible. Doing it well means speeding up the completion of the fights, but in no case have I encountered a challenge when it comes to overcoming them.

Only on a couple of occasions, one with a more than obvious beating, and another in which I had started with the least suitable companions, was I forced to restart the battle to continue. It should be said, however, that the game has the possibility of modifying the difficulty of the fights, either because they choke you or because you want to exploit the game's possibilities even more.

In normal, the one that comes by default, the use of characters based on their classes (tank, support, damage) has been practically anecdotal, guiding me more by the type of skills of each companion and the number of enemies that would be affected, creating complex attack and help strategies.

Fights completely adapted to your style

After completing each battle or mission, the experience bar fills up to bring us a little closer to the next level. Achieving it means unlocking a new slot in which to include artifacts and gadgets that modify your power and improve percentages such as status damage or the initial life of our friends.

For the skills that you unlock, you have to stick to the story, and at certain points in the adventure, Cartman will give us the option to include a new class in our character sheet. At this point, we will have to choose between several depending on what type of character we want to create and what skills will be at our disposal.

It is up to you to choose how you will combine the three attacks and the special one you will have during battles from among all those unlocked. Fortunately, you can always make changes before each fight. Depending on who you are going to face, you will be more interested, for example, in whether your final attack is a very powerful knife blow to a single rival member, or a goddess of nature who urinates from the clouds, resurrecting and healing all your allies.

Beyond the curiosity behind the different animations of each attack (viewable from the skill selection menu itself), I admit to having used the same ones for a large part of the adventure, essentially those that were capable of covering the most ground in an attack and They matched well with my selection of artifacts.

It's a shame that with all those special attacks the use of invocations has been so neglected, which are four again but are much less surprising than seeing Mr. Cairn create a wave of poop, or Jesus Christ falling from the sky with a machine gun in his hand. her hands.

VidaExtra's opinion

Reviewing everything I experienced in 'South Park: The Dangerous Rear', I see that I left out crafting, something quite anecdotal beyond creating new costumes or mission objects. You can always create things like antidotes or potions in the shape of donkeys, but the truth is that I have only pulled objects at very specific moments in the adventure.

In the end, it ends up being more important to finish the missions to get X artifacts or create X things and their experience points than the benefits that that creation brings you. That's what it's like to tie the depth of your character's growth to those types of missions, more focused on making you walk around and scrutinize scenarios than on making you live an authentic episode of South Park. Quite the opposite of the approach of the first adventure.

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